Bruce forever had his childhood stolen from him. The family's faithful butler, Alfred, became Bruce's legal guardian and tried to help. He offered the boy what little comfort he could. The first person to talk to him after the tragedy was a kind police officer named James Gordon. When he was 8 years old, Bruce watched helplessly as his parents were gunned down in front of him. Incident Reports Before Arkham Origins Incident
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BATMAN ARKHAM ASYLUM FULL
Dramatically illuminated by an oversized full moon-perfect for Batman to stand silhouetted against and brood-this area makes the sheer scale of the asylum apparent. I'll never forget the first time I stepped out into Arkham East, a large, open space at the heart of the complex. The Metroid-inspired structure involves frequent backtracking, which lets you get familiar with the setting in a way you never really do in the other games.ĭespite being essentially set in a single building, there's still a huge amount of variety in the game, both visually and spatially. It's significantly smaller than Gotham, but more focused. The level of detail is astonishing, and pretty much every corner of the place has some interesting little piece of hand-crafted environmental storytelling. Triple-A games have only gotten louder and more forceful when it comes to leading players towards content, which makes playing Asylum today extra nostalgic.īy isolating the entire story to Arkham Island, Rocksteady's artists were given the opportunity to really get really granular with the world-building. Even the music is used sparingly, allowing you to soak in the atmosphere of the setting without feeling like your brain is being overloaded with stuff. That's what makes those times where you're exploring in relative silence so refreshing. It's not shouting at you constantly, flooding the map with distractions, side content, and collectables. He broken my arm in t'ree places."Īsylum is a much leaner game. Once I realised they sounded exactly like Prison Mike from The Office, I just couldn't take them seriously. As you explore Gotham, in both walled prison and regular city form, the voices of goons on the street are a ceaseless, irritating presence. The latter two games in Rocksteady's trio of Batman adventures are some of the most relentlessly chatty video games ever made.
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Play Batman: Arkham Asylum after sequels City and Knight and it's striking how quiet it is.